Уровень 0 · материалов: 3
В кластер входят документы о возникновении сложных биологических форм поведения и адаптации из простых алгоритмов в виртуальных средах.
Общие признаки: компьютерное моделирование, простые правила, эмерджентное поведение, искусственная жизнь, естественный отбор
Группа выше: Случайность, эмерджентность и процедурная генерация
Смысл: The main idea is to demonstrate how complex, emergent biological behaviors can arise from simple rules and random mutations in a virtual environment, simulating the process of evolution without a predefined goal.
An exploration of a virtual ecosystem where bots evolve their behavior through a mutation-prone genomic code and natural selection.
Смысл: The text illustrates how simple local rules and selective pressure in a computer simulation can lead to emergent complex behaviors, specifically adaptation, which serves as a metaphor for swarm intelligence and biological evolution.
An ActionScript 3.0 simulation of bacteria demonstrates emergent adaptive behavior and swarm intelligence through simple rules of movement, reproduction, and death.
Смысл: The text explores the concept of artificial life by adding mobility and heredity to a cellular automaton, demonstrating how simple behavioral rules can lead to the emergence of natural selection and the dominance of 'fit' genotypes.
The author modifies Conway's Game of Life by adding genetic-based movement and inheritance, creating a simulation where cells with optimal survival preferences outcompete others.