Уровень 0 · материалов: 3
В кластер входят документы, содержащие пошаговые инструкции по технической реализации игровых функций в специализированном ПО, и не входят документы, не имеющие прикладного характера обучения разработке.
Общие признаки: практические руководства для начинающих, создание игровых механик, использование игровых движков
Группа выше: Обучение разработке игр
Смысл: The main idea is to provide a practical, entry-level tutorial that teaches the fundamental building blocks of a Tower Defense game in Unity3D, focusing on the interaction between AI scripts, game state management, and user interface.
A beginner-friendly technical tutorial on building a Tower Defense game in Unity3D, covering scene setup, C# AI scripting for towers and mobs, wave spawning, and a basic purchase GUI.
Смысл: The text serves as a practical educational guide to teaching beginners how to utilize Unreal Engine's built-in AI tools (Behavior Trees, Blackboards, and AI Perception) to create reactive non-player characters.
A detailed tutorial on creating game AI in Unreal Engine using Behavior Trees, AI Controllers, and Perception components to enable characters to roam and attack enemies.
Смысл: The main idea is to teach beginners how to create a basic multiplayer game in Unity3D by explaining the core networking classes, synchronization techniques, and providing a complete code implementation.
A technical tutorial on creating multiplayer games in Unity3D using the Network class, NetworkView, RPCs, and interpolation for smooth movement.